//Code by Patcas Csaba

#include <vector>
#include <string> 
#include <set> 
#include <map> 
#include <queue> 
#include <bitset> 
#include <stack>
#include <list>

#include <numeric> 
#include <algorithm> 

#include <cstdio>
#include <fstream>
#include <iostream> 
#include <sstream> 
#include <iomanip>

#include <cctype>
#include <cmath> 
#include <ctime>
#include <cassert>

using namespace std;

#define LL long long
#define PII pair <int, int>
#define VB vector <bool>
#define VI vector <int>
#define VD vector <double>
#define VS vector <string>
#define VPII vector <pair <int, int> >
#define VVI vector < VI >
#define VVB vector < VB >

#define FORN(i, n) for(int i = 0; i < (n); ++i)
#define FOR(i, a, b) for(int i = (a); i <= (b); ++i)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REPEAT do{ 
#define UNTIL(x) }while(!(x)); 

#define SZ size()
#define BG begin() 
#define EN end() 
#define CL clear()
#define X first
#define Y second
#define RS resize
#define PB push_back
#define MP make_pair
#define ALL(x) x.begin(), x.end()

#define IN_FILE "a.in"
#define OUT_FILE "a.out"

int n;
VS plates;

bool isOK(string s)
{
  VS groups(4);
  stringstream ss(s);
  ss >> groups[1] >> groups[2] >> groups[3];

  if (groups[1] != "B" && groups[1].SZ != 2) return false;
  if (groups[1] != "B" && (!isupper(groups[1][0]) || !isupper(groups[1][1]))) return false;

  if ((groups[1] == "B" && (groups[2].SZ != 2 && groups[2].SZ != 3)) || (groups[1] != "B" && groups[2].SZ != 2)) return false;
  FORN(i, groups[2].SZ)
    if (!isdigit(groups[2][i])) return false;

  if (groups[3].SZ != 3) return false;
  FORN(i, 3)
    if (!isupper(groups[3][i])) return false;

  return true;
}

int main()
{
	//Read data
	//freopen(IN_FILE, "r", stdin);
	//freopen(OUT_FILE, "w", stdout);
	
  cin >> n;
  plates.RS(n + 1);
  getline(cin, plates[0]);

  FOR(i, 1, n)
  {
    getline(cin, plates[i]);
  }

  FOR (i, 1, n)
    if (isOK(plates[i]))
    {
      cout << "Correct!" << endl;
    }
    else
    {
      cout << "Incorrect!" << endl;
    }

	return 0;
}